Hands-on learning with digital tools
I prototyped this educational game concept for the New England Forests exhibit at the Harvard Museum of Natural History, where I volunteer as a gallery educator. One of the activities I run involves showing visitors different skulls and asking them to guess which animals they belong to. This teaches morphology and encourages them to look more closely at the exhibit. Notes: Content is based on curriculum by Wendy Derjue-Holzer at HMNH, and the 3D skulls used in my designs are courtesy of the RISD Nature Lab. This work is not officially affiliated with HMNH, it's just a personal project.
Encouraging gallery engagement
I wanted to explore how technology could promote learning when volunteers aren’t available. It was important to me that this concept encourages visitors to engage with the gallery, not just a screen. Using AR, participants must physically explore the space, locate an animal, and “scan” it to make their guess. In response to tester feedback, I added a feature to "place" the skulls in the surrounding environment for a better idea of scale.